AIVR 2018: IEEE International Conference on Artificial Intelligence and Virtual Reality Research in Virtual Reality (VR) is concerned with computing technologies that allow humans to see, hear, talk, think, learn, and solve problems in virtual and augmented environments. Research in Artificial Intelligence (AI) addresses technologies that allow computing machines to mimic these same human abilities. […]
ACM SIGGRAPH Diversity and Inclusion Summit
Diversity and Inclusion: The key to a successful future, or the next step toward imminent failure. Diversity and inclusion have become buzzwords, not only in North America but around the world. But what do they actually mean? Why does diversity and inclusion (D&I) matter when it comes to the world of computer graphics and interactive […]
MIG 2018: Limassol, Cyprus
11th annual ACM/ SIGGRAPH conference on Motion, Interaction and Games The deadline for the ACM/SIGGRAPH conference on Motion, Interaction, and Games (MIG 2018) has been extended by a week. The new submission deadline is July 16 (23:59 AoE timezone). The 11th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2018, formerly Motion in Games) […]
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