SIGGRAPH
Asia 2008 presents
An
Evening with Paul Debevec
New
Techniques for Acquiring, Rendering, and Displaying Human Performances
The
Australian Film Television and Radio School, in conjunction
with the SIGGRAPH
Sydney chapter, presents an evening of exciting insights
into the world of computer graphics and interactive techniques
with Paul Debevec.
Paul
will deliver a talk on “New Techniques for Acquiring,
Rendering, and Displaying Human Performances”.
The presentation will address the following topics:
. Acquiring, rendering and displaying photoreal models of people,
objects and dynamic performances;
. Image-based lighting techniques for photorealistic compositing
and reflectance acquisition techniques (which have been used
to create realistic digital actors in films such as Spiderman
2 and Superman Returns);
. Describing image-based relighting with free-viewpoint video
to capture and render full-body performances and new 3D face
scanning processes that capture high-resolution skin detail;
. Investigating new 3D display that leverages 5,000 frames per
second video projection to show auto-stereoscopic, interactive
3D imagery to any number of viewers simultaneously.
When:
Monday, 28 July 2008, 6.00pm – 8.00 pm
Where: Theatre 1, AFTRS Sydney, 130 Bent Street (inside
The Entertainment Quarter)
RSVP
essential
To secure your place for this FREE talk, email your name and
phone number to Cassandra at: rsvpdigi@aftrs.edu.au
How to get there
Public vehicle and pedestrian entrance to the Entertainment
Quarter is via the main entrance on Lang Road. The Entertainment
Quarter is serviced by buses and Central railway station is
a short bus ride away.
More
on getting to AFTRS >
Biography
Paul Debevec is the Associate Director of Graphics Research
at the University of Southern California's Institute for Creative
Technologies (USC ICT) and a Research Associate Professor in
USC's Department of Computer Science. His Ph.D. thesis at UC
Berkeley presented Façade, an image-based modeling and
rendering system for creating photoreal virtual cinematography
of architectural scenes from photographs. Using Façade,
he led the creation of a photoreal animation of the Berkeley
campus for his 1997 film The Campanile Movie, whose techniques
were later used to create virtual backgrounds for the The Matrix.
He went on to demonstrate new image-based lighting techniques
in his animations Rendering with Natural Light, Fiat Lux, and
The Parthenon.
Paul
led the design of HDR Shop, the first widely used high dynamic
range image editing program and co-authored the recent book
High Dynamic Range Imaging. He received ACM SIGGRAPH's Significant
New Researcher Award in 2001 and recently chaired the SIGGRAPH
2007 Computer Animation Festival. He is also involved in the
inaugural SIGGRAPH Asia 2008 conference as one of the Computer
Animation Festival jury members. More information on SIGGRAPH
Asia 2008 can be found here: www.siggraph.org/asia2008.
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