• Contact
  • myACM
  • Join

ACM SIGGRAPH

  • About
    • Affiliates
    • Annual Reports
    • Awards
    • Blogs
    • Calendar
    • History of the Organization
    • Member Services
    • News
    • People
    • Policies
    • Chair’s Corner
    • Conference Papers Publications Proposal for SIGGRAPH and SIGGRAPH Asia Conferences
  • Conference and Events
    • Annual Conferences
    • Upcoming Events
    • Conference Content
    • Specialized Conferences
  • Participate and Network
    • ACM SIGGRAPH Elections
    • Chapters
    • Membership
    • Mentoring
    • Volunteer
    • Web Team Volunteer Form
  • Communities
    • Digital Arts
    • Diversity, Equity and Inclusion
    • Education
    • History
    • International Resources
    • Member Profiles
    • Pioneers
    • Production
    • Research
    • Student Services
  • Learn and Grow
    • CACM Research Highlights Nominations
    • Careers
    • Spend a Week at SIGGRAPH
    • Conference Content
    • Preparing Your Content
    • SIGGRAPH University
    • Conference Audio Guides

January 17, 2015

From Paper to VR: 360-degree Animation of 2D Illustrations

Euclid render
By Cody Welsh

In the modern day, there are a number of software options for artists who wish to animate their illustrations without a lot of the tedious work that might otherwise be involved in the process. One company that produces this kind of software is Live2D, whose products focus on dynamic and configurable 2D models of illustrations. Cubism is their flagship product at the moment, boasting many of the tools that a regular 3D modeling program might possess. Recently, Live2D announced the development of a new software program: Euclid.

Euclid is intended to be the next-generation replacement for Cubism, and is notable because Live2D asserts that the software can render a 2D illustration from any orientation — that is, in an "orbit" around a given illustration. Cubism, by comparison, can only render such illustrations from a maximum of 40 degrees to the left and right, if one is generous enough with their definition of the illustration. A prototype of the new and unreleased product has been shown, with a demonstrator making use of the Oculus Rift to view a particular rendering of an illustration from various angles. So far, it’s impressive: all of the animated features seem to retain their definition, regardless of the orientation they’re viewed at. That is, of course, the goal of Euclid.

An emphasis has been placed on more natural rendering of difficult characteristics, such as hair and other facial features. This is achieved mostly by means of layering in 3D space, to preserve the illusion of two-dimensional viewing. In addition, one may combine multiple illustrations to enhance the effect. Selective use of features contained within the product is also possible: traditional 3D modeling techniques may be applied to some parts of a character design, while Live2D animation may be applied to others. An example was given of a character that had its main body modeled normally, while the head and facial features were given the Live2D treatment.

Euclid 3D Comparison

Considering that Cubism already contains a separate SDK for game developers, it is possible that an extension will also exist for the new product, so as to take advantage of existing architecture. In a recent press release, it was noted that Live2D Euclid technologies can be rendered in real-time within a 3D environment, allowing them to be manipulated by game engines as well as computer graphics applications. Oculus has already been demonstrated as a potential candidate for this approach, which would mean the two concepts could be combined to create a more immersive game (or CG movie) world.

Although competing technologies exist, the software Live2D has come up with is compelling. Only time will tell its full capabilities.

Animation, Art, Software

Leave a Reply Cancel reply

You must be logged in to post a comment.

ACM SIGGRAPH

ACM SIGGRAPH is a thriving international organization. Everybody who shares ACM SIGGRAPH’s love for computer graphics and interactive techniques is warmly invited to join ACM SIGGRAPH and attend SIGGRAPH or SIGGRAPH Asia.

Join Today!

Volunteers Needed

In addition to your support as a member, we need your help as a volunteer to put on our programs! Please see the volunteer section or contact someone involved with our current programs.

About the Site

This site is maintained by volunteers working in many programs of ACM SIGGRAPH. We thank you for visiting! If you have questions about the site, please send a note to our content manager.

Social Networks

  • About
  • Contact
  • Sitemap
  • ACM Privacy Policy
  • ACM Anti-Harassment Policy
  • Reporting Unacceptable Behavior
  • Affiliates

© 2025 ACM SIGGRAPH      The Association for Computing Machinery