1. What do you do, and how long have you been doing it?
I am an artist, designer and principal of Replicant AD, Inc.The mediums and disciplines I work in range from graphite, charcoal and oils to 3D modeling and visualization, product design, experience and interactive design.
From childhood I have been drawing, being inspired by comic books and cartoon animations. I have been doing computer graphics since the early 90’s, which started in high school when the commercial art department I was in switched to become desktop publishing. They replaced the painting easels with Macintosh computers, QuarkExpress, Photoshop and Illustrator. Then in 1993 as a graduation gift I received an Amiga 4000 computer and a Calcomp 12×12 digitizer drawing tablet, which at that point is when computer graphics would become a part of what I do professionally.
2. What was your first job?
There were two: My first job in art and design was in 1996 when I apprenticed at a small design studio in Japan called Senkosha (now called Digital Solution, Inc.) as a graphic and interactive designer using Macromedia Director to create interactive CD-ROMs and Photoshop for information pamphlets.
Then in 1997 also in Japan, I worked at Sakakibara Architectural Design Office as a CAD technician creating 3D models and visualizations from the architect’s technical drawing plans for his clients.
3. Where did you complete your formal education?
My BA is from Penn State University in Integrative Arts, a cross-discipline degree program which consisted of core course work in Fine Arts – drawing and painting, Computer Science – C++, and Digital Arts – 2D design / 3D modeling.
I then received my MFA from Academy of Art University in Computer Arts and New Media (now called Web Design), which consisted of interactive technologies, motion graphics, interface design for web, user experience (UX) design and product development.
4. How did you first get involved with ACM SIGGRAPH?
Participating as a Student Volunteer at SIGGRAPH 1998 in Orlando Florida is how I first got involved with ACM SIGGRAPH.
5. What is your favorite memory of a SIGGRAPH conference?
There are several fond memories of the many SIGGRAPH conferences I have attended, but definitely SIGGRAPH 1998 is a favorite because it changed my life. Alias | Wavefront introduced Maya 1.0, experiencing 3D immersion wearing stereographic glasses in an environment powered by SiliconGraphics Onyx 2 system, meeting new friends and colleagues. I knew that I wanted to be in this industry and profession for the rest of my career and life.
6. Describe a project that you would like to share with the ACM SIGGRAPH community.
Two such projects come to mind. The Differences of Educational Effectiveness Between Using Videos and Using Virtual World for Learning Modules in Action Observation https://www.learntechlib.org/p/38665/ which we developed 3D virtual learning modules for actions observed in open source virtual worlds such as Second Life. The other is the Development of a Support Application and a Textbook for Practicing Facial Expression Detection for Students with Visual Impairment https://files.eric.ed.gov/fulltext/ED579469.pdf in which we developed software for facial expression recognition skills in nonverbal communication. My colleagues and I continue to explore the cross sections of art and technology using 3D modeling and simulation in a range of projects to enhance learning.
7. If you could have dinner with one living or non-living person, who would it be and why?
Living: Ivan Sutherland – I met Ivan Sutherland at a ACM Turing Award event in 2017. Having dinner with him to learn deeper about his pioneering work in computer graphics, his 3D head mounted displays, Augmented and Virtual Reality and how it all came to be would be a true treasure.
Non-living: Leonardo da Vinci – Just to be in the presence of his artistic innovative genius, how he analyzed, how he invented, what inspired him, his process and how he created his many works.
8. What is something most people don’t know about you?
Most people are surprised that I have an identical twin brother. This makes me a true-to-life Replicant from the movie Blade Runner.
9. From which single individual have you learned the most in your life? What did they teach you?
Distinguished Professor of Art, Robert Yarber – He really mentored and guided me to grow and expand as an artist beyond just comic books by introducing me to the art of the Old Masters of the Renaissance and Baroque period. His experimentation with painting on digital prints, using 3D models in some of his paintings was quite innovative at the time and showed me how to blend tradition with new technologies.
10. Is there someone in particular who has influenced your decision to work with ACM SIGGRAPH?
There are several actually – Yoichiro Kawaguchi, Alain Chesnais, Jackie Ford Morie, and Roy Anthony who are my colleagues and friends that I have worked with have been influential to me in working with and being a part of ACM SIGGRAPH.
11. What can you point to in your career as your proudest moment?
Thus far one such moment has been the establishment of my company Replicant AD, Inc. https://replicant-ad.net/. I designed my company logo, trademarked it and then set up the website – to see my company up and running is truly rewarding. I’m also appreciative to be able to produce 3D models, visualizations and product design work for clients.