The upcoming ACM SIGGRAPH conference Motion in Games 2016 will take place in San Francisco, California, from October 10-12. Motion in Games brings together researchers from a variety of fields to present their most recent results, initiate collaborations, and contribute to the establishment of new research areas. This year's MIG conference is co-located with the Twelfth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, providing further opportunities for networking.
Games have become a very important medium for education, therapy and entertainment – and motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games.
Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area.
The Motion in Games conference consists of regular paper sessions, poster presentations and presentations by a selection of internationally renowned speakers in all areas related to games and simulation. The conference also includes entertaining cultural and social events that foster casual and friendly interactions among the participants.
MIG's keynote speakers are: Simon Clavet from Ubisoft, who will discuss game animation, Michiel van de Panne from the University of British Columbia, who will discuss physics-based animation, and Mark Walsh of Motional A.i. (and formerly from Pixar), who will discuss effective use of story and animation.
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