An Island is an immersive short film portraying the physical and emotional journey undertaken by a lone explorer as he attempts to reach the summit of a remote island. As events unfold around him, our protagonist is confronted with the joy and agony of life, love and loss, and the wonder of the natural world.
Egypt is faltering under the rule of inexperienced monarchs. It's a time for the silver-tongued to attempt to take control, and for the Assassin's Brotherhood to emerge and ensure that doesn't happen.
Alex, a young woman is increasingly getting tired of adult life. Her daily routine is restricted by norms and expectations of the modern world, and human interaction has been replaced by social media. One day, she sees Bacchus, a charismatic sensual figure, who lures her into a colorful world, which is a complete opposite of her reality. In this mysterious place, you are free to follow your instincts and explore your deepest desires.
Threatened daily by the deadly residents and harsh environment of Australia's Outback, a lonesome Bilby finds himself an unwitting protector, and unexpected friend, to a helpless (and quite adorable) baby bird.
Inseparable best friends spend their last summer holiday of childhood amusing themselves around the house. As summer progresses their bodies start to morph and shift and an awkwardness descends on their friendship. Puberty seems determined to interrupt their bond.
Two fishermen pull a strange box out of the swamp.
Year 2122. After many years of failed attempts, medical science is finally able to bring back to life a cryonised patient. The researcher who performed the procedure does not understand what made this particular attempt successful. We follow the patient's recollection of her first experiences in the Afterlife, as she is sharing them with the researcher. The first area of the Afterlife looks like a forest. It is a transitional place before the place of actual death.
In the desert lies a mysterious city, where past lives are shown within the pink dust that fills the streets. A young orphan girl is stuck here, reliving the memory of her mother. When she makes a new friend, she is faced with a choice: to keep living in the past, or to break free and leave the city together.
There is a world in which an endless rain of dark ash fills the sky, and covers the earth. Humanity, fearing the ash that burns and melts away human flesh, has no choice but to cover themselves in protective suits, and their faces with gigantic masks.
We will present some of the techniques used to create "H - Immersion".
A series of short films featuring a digital actor with the likeness of Albert Einstein. The results are an artistic interpretation of Albert Einstein reappearing in contemporary context citing some of his famous quotes. This homage to the physicist and humanist further investigates how documentary film formats can extend their horizon by meaningful inclusion of digital actors. The creation process relied on a set of specialized tools which reduced the labor effort significantly. Digital assets have been released under Creative Commons to support the ongoing effort in creating convincing digital characters. https://go.animationsinstitut.de/einstein
A macho toy arcade prize is quick to judge a young girl who wants to win him, and goes on a life changing journey in attempt to stop her from winning enough tickets and taking him home. Game Changer was made to encourage a discussion around the gender coding that children are exposed to through toys and clothes. Through the film, I hope to promote the idea that toys have no gender, and that kids should be able to play with whatever toys they are interested in, not having to deal with labels like "boys toys" or "girl toys".
Unit Image partnered up with BBH, Sony & Santa Monica Studio to create this tv commercial for the latest opus in the blockbuster franchise, God of War 4. The studio worked from storyboard to final execution of the film in which we follow Kratos getting a second chance at being a father for Atreus, and where they both face unexpected threats.
An afternoon at the swimming pool.
A brush makes watercolors appear on a white sheet of paper. An everyday object takes shape, drawn with precision by an artist's hand. Then two, then three, then four... Superimposed, condensed, multiplied, thousands of documentary drawings in successive series come to life on the screen, composing a veritable visual symphony of everyday objects. The accumulation, both fascinating and dizzying, takes us on a trip through time.
The two best rescue workers of the region are ready for their new mission. Despite their professionalism and their determination, it will not go as planned ...
As soon as the man passes away, he goes through various surreal experiences that lead him to become a beautiful rainbow in the end. This film with full of different shapes and forms of life wouldn't provide one single conclusion to the audience. We are encouraged to watch the film numerous times and find new elements, questions and answers every time. On a side note, 'How to paint your Rainbow' is a sequel to Erick's previous film 'How to eat your Apple (2012)'.
"Only the stronger will survive", this short sentence is undeniable truth. Nowadays, when the world's population is progressively increasing, and it is leading us to intensive competition. Undoubtedly, competition is melting into our normal live like a melting pot. For example, school entrance examination, university entrance examination or seeking for a job. From all these, parents need a very high expectation from their children, and this will put a lot of pressure on them as well. To be a survivor, family members will be focusing only on the competition, but they do not pay attention to the feeling and imagination of their children With awareness of giving love without understanding becomes our inspiration to make the 3D animated short film project "Inheritor", the story of a boy with a warm family which is filled with love and care. On the other hand, because of over expectation from family, it makes him frustrate, unhappy and lost himself. In conclusion, we hopefully that our 3D animated short film project "Inheritor" is able to make the audience realize those problem. And, trying to decrease problem that leads to disregard and family conflict for the next generation so on.
8-year-old Leo is dying of cancer. Denying his death, his imagination carries him and his big brother far away from the hospital room. Drifting through their emotions and space, they find the strength to undergo their grief.
Lillandril travel to kill the dragon of desolated lands.
Inspired by Visual Music, created with Trapcode Suite and animated with particles on music by Canadian band Tennyson, this project features the journey of an origami bird in a mysterious field of light.
We use pop-up book to present a person's life.
a) an attempt at approaching in an innovative way the problem of translating imagination into a work of art, and vice versa b) reconstruction, reverse engineering of whatever happened in the artist's mind c) revival of the Pure Form aesthethic in a 21st Century form d) triggering an amazing experience in the viewer - a sense of mystery of existence - metaphysical sensations
I always think thoughtfully developed and well iterated film can evoke much deeper emotion to audience than mere words. This film is my pray for victims from Sewol Ferry sink that recently happened in Korea, and also it include my wish to stop these kinds of recurring tragedies caused by money related corruptions.
A crazy scientist creates special glasses in order to examine some little creatures that are invisible to human eyes. These creatures may just explain a good proportion of our little daily annoyances ...
Luna is a vibrant young Chinese American girl who dreams of becoming an astronaut. From the day she witnesses a rocket launching into space on TV, Luna is driven to reach for the stars. In the big city, Luna lives with her loving father Chu, who supports her with a humble shoe repair business he runs out of his garage. As Luna grows up, she enters college, facing adversity of all kinds in pursuit of her dreams.
"Out of the Cradle" is a documentary employing CG, that showcases the latest academic theories pertaining to the birth of mankind. Our studio-through video game and movie development experience-has cultivated the technical expertise by which we were able to provide entertaining and stunning visuals. As with most academic studies, it can be difficult to imagine ancient settings. Based on the latest anthropological research, we added our own highly entertaining visual expressions to these theories, to create an engaging documentary, that is unlike no other. We hope you can catch a glimpse into the world of ages past through this film, contemplate on the most recent academic theories on human evolution.
PULSE was created by six students who recently graduated from Supinfocom Rubika, a 3D animation school. During the last year of the five-year program, they had the chance to work exclusively on a short film, about 7 minutes long in full CG. The original idea was found during the 4th year at school, and they developed the idea at this point. The production itself began in September 2017 and ended in June 2018.
I expressed the process of one's reflection through this short film. Senses, seen as spheres in the movie, travel and pass through the flexible texture of the mind. They leave their own traces as various shapes on the texture of the mind. The traces reform and become the memories.
Deep in the harsh countryside, where life fades with every breath, a boy tormented with grief battles an inescapable beast.
SANS GRAVITÉ was created by six students who recently graduated from Supinfocom Rubika, a 3D animation school. During the last year of the five-year program, they had the chance to work exclusively on a short film, about 7 minutes long in full CG. The original idea was found during the 4th year at school, and they developed the idea at this point. The production itself began in September 2017 and ended in June 2018.
For years, Finn and Natalie walked the same path. But when their time together comes to an end, Finn finds himself lost in a mysterious land. Paralyzed by the fear of moving on, he is at risk of losing himself. Through self-discovery, Finn must gather the strength to forge a new path.
"St(r)ay" was inspired by my father's dementia, during which he failed to recognize his friends and relatives and even lost his self-awareness. During his illness, I witnessed a person who once had the same complex personality, emotions, love, hate, and life experiences as you and I, drawn gradually by the illness into an empty soul, which prompted me to create an animation completely from a dementia patient's point of view. Using the patient's point of view to tell the story, I tried to capture my father's mood when he stepped unconsciously into the whirlpool of dementia, and explore the value of affection and life.
STUFFED was created by six students who recently graduated from Supinfocom Rubika, a 3D animation school. During the last year of the five-year program, they had the chance to work exclusively on a short film, about 7 minutes long in full CG. The original idea was found during the 4th year at school, and they developed the idea at this point. The production itself began in September 2017 and ended in June 2018.
THE BOLT CONNECTION was created by six students who recently graduated from Supinfocom Rubika, a 3D animation school. During the last year of the five-year program, they had the chance to work exclusively on a short film, about 7 minutes long in full CG. The original idea was found during the 4th year at school, and they developed the idea at this point. The production itself began in September 2017 and ended in June 2018.
THE STAINED CLUB was created by six students who recently graduated from Supinfocom Rubika, a 3D animation school. During the last year of the five-year program, they had the chance to work exclusively on a short film, about 7 minutes long in full CG. The original idea was found during the 4th year at school, and they developed the idea at this point. The production itself began in September 2017 and ended in June 2018.
"Undiscovered" follows Sasquatch on his quest for a good photo of himself. His attempts to jump into a photo before scaring away the hikers who are taking them are thwarted by the usual suspects---food in his teeth, closed eyes, mussed-up hair, an out-of-focus shot-resulting in deleted photos every time.
Set in a contemporary society of mice and rats, Hubert, a young observing rat, recites slam poetry full of hope within his head as he passes by individualistic strangers in the Parisian metro. Hubert's poetry remains optimistic and persistent, despite the harsh reality of the world he lives in.
Alan and Beverly, away hiking on a romantic getaway, are tenderly in love. Unfortunately, in the middle of their blinding happiness, they provoke - without even noticing it - the death of a marmot. Against an army of enraged and bloodthirsty rodents, Alan and Beverly's perfect love won't be of any use ... While on a romantic getaway, Alan and Beverly cause a fatal accident. This crime won't remain unpunished ...
"Hop Step Sing!" is a group of girls aiming to be the world's top VR idols! "Nozokanaide Naked Heart" is their fourth VR music video. This work makes use of the unique interactive characteristics of VR, where the user can not only watch the group singing and dancing, but also perform activities and actions with the characters---such as giving them a high-five---and enjoy the experience of being in the same space as the virtual idols!
In ancient times, Shennong explores the forest deep in the valley to collect unknown plants with unique tastes and effects. A glamorous flower seduces Shennong and he is poisoned by tasting the petal. Shennong falls in illusion as the flower turns into a mythical beast, which torches Shennong to his last breath. In the despairing darkness, Shennong is revived by a secret friend. With the awakening superpower, he conquers the beast, breaks the illusion and acquires another valuable plant.
Follow two ever-changing creatures as they flow from one life-form to another on a vivid journey of sound and light. Sonaria's visual language is simple and abstract, designed to suggest, while the sonic language is layered and immersive, designed to answer.
This project was created to answer the question "what if you can step inside your favorite manga story?" and with the aim to achieve a narrative experience that is uniquely Japanese, using a visual grammar that is only possible for VR.