SA '17- SIGGRAPH Asia 2017 Posters
Full Citation in the ACM Digital Library
SESSION: Animation
User pose estimation based on multiple depth sensors
Seongmin Baek
Myunggyu Kim
Liquid wetting across porous anisotropic textiles
Aihua Mao
Mingle Wang
Yong-jin Liu
Huamin Wang
Guiqing Li
4D computed tomography measurement for growing plant animation
Sakiho Kato
Tomofumi Narita
Chika Tomiyama
Takashi Ijiri
Hiroya Tanaka
Motion sickness simulation based on sensorimotor control
Chen-Hui Hu
Ping Chen
Yan-Ting Liu
Wen-Chieh Lin
SESSION: Hardware
Real-time temporal quality compensation technique for head mounted displays
Jung-Woo Chang
Suk-Ju Kang
Min-Woo Seo
Song-Woo Choi
Sang-Lyn Lee
Ho-Chul Lee
Eui-Yeol Oh
Jong-Sang Baek
Multi-DOF 3D printing with visual surveillance
Lifang Wu
Miao Yu
Yisong Gao
Dong-Ming Yan
Ligang Liu
Aerial image on retroreflective particles
Shinnosuke Ando
Kazuki Otao
Kazuki Takazawa
Yusuke Tanemura
Yoichi Ochiai
Aerial light-field image augmented between you and your mirrored image
Tomofumi Kobori
Kazuki Shimose
Sho Onose
Tomoyuki Okamoto
Masao Nakajima
Toru Iwane
Hirotsugu Yamamoto
A proposal for wearable controller device and finger gesture recognition using surface electromyography
Ayumu Tsuboi
Mamoru Hirota
Junki Sato
Masayuki Yokoyama
Masao Yanagisawa
Improvement of a finger-mounted haptic device using surface contact
Makoto Yoda
Hiroki Imamura
SESSION: Imaging and video
Seamless video scene transition using hierarchical graph cuts
Tatsunori Hirai
Style-oriented representative paintings selection
Yingying Deng
Fan Tang
Weiming Dong
Hanxing Yao
Bao-Gang Hu
A deep convolutional neural network for continuous zoom with dual cameras
Hsueh-I Chen
Claire Chen
Yung-Yu Chuang
An application of a halftone pattern coding in augmented reality
Bruno Patrão
Leandro Cruz
Nuno Gonçalves
Subtitle positioning for e-learning videos based on rough gaze estimation and saliency detection
Bo Jiang
Sijiang Liu
Liping He
Weimin Wu
Hongli Chen
Yunfei Shen
Estimating the simulator sickness in immersive virtual reality with optical flow analysis
Jiun-Yu Lee
Ping-Hsuan Han
Ling Tsai
Rih-Ding Peng
Yang-Sheng Chen
Kuan-Wen Chen
Yi-Ping Hung
SESSION: Interaction
Mistflow: a fog display for visualization of adaptive shape-changing flow
Kazuki Otao
Takanori Koga
Prototyping digital signage systems with high-low tech interfaces
Ting-Wen Chin
Yu-Yen Chuang
Yu-Ling Fan
Ye-Ning Jiang
Yi-Ching Kang
Wei-Hsin Kuo
Tzu-Wen To
Hiroki Nishino
DupRobo: an interactive robotic platform for phyiscal block-based autocompletion
Taizhou Chen
Yi-Shiun Wu
Feng Han
Baochuan Yue
Kening Zhu
Tactile Braille learning system to assist visual impaired users to learn Taiwanese Braille
Tao-Jen Yang
Wei-An Chen
Yung-Long Chu
Zi-Xin You
Chien-Hsing Chou
User interface applications in desktop VR using a mirror metaphor
Santawat Thanyadit
Ting-Chuen Pong
Deformation simulation based on model reduction with rigidity sampling
Shuo-Ting Chien
Chen-Hui Hu
Cheng-Yang Huang
Yu-Ting Tsai
Wen-Chieh Lin
Perception adjustment for egocentric moving distance between real space and virtual space with see-closed-type HMD
Ungyeon Yang
Nam-Gyu Kim
Ki-Hong Kim
Dualboard: integrated user interface between typing and handwriting
Seunghyun Woo
Jia Lee
Changmok Kim
Spin and roll: convex solids of revolution as playful interface
Akihiro Matsuura
Yuma Ikawa
Yuka Takahashi
Hiroki Tone
Natural interaction for media consumption in VR environment
Seung-Hwan Choi
Hyun-Jin Kim
Sang-Woong Hwang
Jae-Young Lee
Exploring mixed-scale gesture interaction
Barrett Ens
Aaron Quigley
Hui-Shyong Yeo
Pourang Irani
Thammathip Piumsomboon
Mark Billinghurst
SESSION: Methods and applications
An image generation system of delicious food in a manga style
Sakiko Fujieda
Yuki Morimoto
Kazuo Ohzeki
DeepHolo: recognizing 3D objects using a binary-weighted computer-generated hologram
Naoya Muramatsu
Chun Wei Ooi
Yuta Itoh
Yoichi Ochiai
Affordable system for measuring motion-to-photon latency of virtual reality in mobile devices
Yu-Ju Tsai
Yu-Xiang Wang
Ming Ouhyoung
Visualization and labeling of point clouds in virtual reality
Jonathan Dyssel Stets
Yongbin Sun
Wiley Corning
Scott W. Greenwald
Mitsudomoe: ecosystem simulator of virtual creatures in mixed reality petri dish
Toshikazu Ohshima
Kenzo Kojima
Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex
Mose Sakashita
Yuta Sato
Ayaka Ebisu
Keisuke Kawahara
Satoshi Hashizume
Naoya Muramatsu
Yoichi Ochiai
Sketch2normal: deep networks for normal map generation
Wanchao Su
Xin Yang
Hongbo Fu
Improved and accessible e-book reader application for visually impaired people
Heesook Shin
Youn-Hee Gil
ChoRong Yu
Hee-Kwon Kim
Jisu Lee
Hyung-Keun Jee
SESSION: Modeling
Polyhedral meshes with concave faces
Caigui Jiang
Renjie Chen
Spring-pen: reproduction of any softness with the 3D printed spring
Kengo Tanaka
Taisuke Ohshima
Yoichi Ochiai
Bidirectional pyramid-based PMVS with automatic sky masking
Jung-Jae Yu
Chang-Joon Park
Smartsweep: context-aware modeling on a single image
Yilan Chen
Wenlong Meng
Shi-Qing Xin
Hongbo Fu
SESSION: Multimedia
A fast and efficient content aware downscaling based image compression method for mobile devices
Rahul Upadhyay
Ajay Surendranath
Automatic generation of visual-textual web video thumbnail
Baoquan Zhao
Shujin Lin
Xin Qi
Zhiquan Zhang
Xiaonan Luo
Ruomei Wang
Aesthetic temporal and spatial editing of casual videos
Jun-Ho Choi
Jong-Seok Lee
Content-based measure of image set diversity
Xingjia Pan
Juntao Ye
Fan Tang
Weiming Dong
Feiyue Huang
Xiaopeng Zhang
SESSION: Rendering
Spatial multisampling and multipass occlusion testing for screen space shadows
Stefan Seibert
Stefan Radicke
Importance sampling measured BRDFs based on second order spherical moment
Jie Guo
Yanwen Guo
Jingui Pan
Silk fabricator: using silkworms as 3D printers
Riku Iwasaki
Yuta Sato
Ippei Suzuki
Atsushi Shinoda
Kenta Yamamoto
Kohei Ogawa
Yoichi Ochiai
Eyeshine rendering: a real time rendering method for realistic animal eyes
Yuna Omae
Tokiichiro Takahashi
Method for quantitative evaluation of the realism of CG images using deep learning
Masaaki Sato
Masataka Imura
SESSION: Virtual environments
Emotion induction in virtual environments: a novel paradigm using immersive scenarios in driving simulators
Seunghyun Woo
Dong-Seon Chang
Daeyun An
Dongjin Hyun
Christian Wallraven
Manfred Dangelmaier
Marker-less real-time tracking of texture-less 3D objects from a monocular image
Yuki Morikubo
Naoki Hashimoto
A spatial user interface design using accordion metaphor for VR systems
JoungHuem Kwon
YoungEun Kim
SangHun Nam
Room VR: a VR therapy game for children who fear the dark
Vy Dang Ha Thanh
Ondris Pui
Martin Constable
VR lighting design
Chi-Yang Lee
Hsuan-Ming Chang
Chun-Heng Lin
Ming-Han Tsai
Wen-Chieh Lin
Pei-Hsien Hsu
I-Chen Lin
Yu-Shuen Wang
Jung-Hong Chuang
O-Displaying: an orientation-based augmented reality display on a smart glass with a user tracking from a depth camera
Yi-Shan Lan
Shih-Wei Sun
Kai-Lung Hua
Wen-Huang Cheng
Immersive VR environment for architectural design education
Chia-Hung Tsou
Ting-Wei Hsu
Chun-Heng Lin
Ming-Han Tsai
Pei-Hsien Hsu
I-Chen Lin
Yu-Shuen Wang
Wen-Chieh Lin
Jung-Hong Chuang
SESSION: Visualization
Data Jalebi bot
Gaurav Patekar
Karan Dudeja
Speech balloon system using single-channel microphone array on see-through head-mounted display
Keiichi Zempo
Tomoki Kurahashi
Koichi Mizutani
Naoto Wakatsuki