SIGGRAPH '16- ACM SIGGRAPH 2016 Courses

Full Citation in the ACM Digital Library

A practical introduction to frequency analysis of light transport

Advances in real-time rendering, part I

Advances in real-time rendering, part II

An elementary introduction to matrix exponential for CG

An introduction to graphics programming using WebGL

Augmented reality: principles and practice

Capturing the human body: from VR, consumer, to health applications

CGAL: the computational geometry algorithms library

Computational tools for 3D printing

Fourier analysis of numerical integration in Monte Carlo rendering: theory and practice: understanding estimation error in Monte Carlo image synthesis

Fundamentals seminar

Geometric and discrete path planning for interactive virtual worlds

Haptic technologies for direct touch in virtual reality

HDR content creation: creative and technical challenges

Human-centered design for VR interactions

Inverse procedural modeling of 3D models for virtual worlds

Learning human body shapes in motion

Modeling plant life in computer graphics

Moving mobile graphics

Open problems in real-time rendering

Physically based shading in theory and practice

Physically based sound for computer animation and virtual environments

Story: it's not just for writers... anymore

The material point method for simulating continuum materials

The quest for the ray tracing API

Troubleshooting and cleanup techniques for 3D printing

Vector field processing on triangle meshes