SIGGRAPH '16- ACM SIGGRAPH 2016 Emerging Technologies
Full Citation in the ACM Digital Library
AnyLight: an integral illumination device
Yuichiro Takeuchi
Shunichi Suwa
Kunihiko Nagamine
Big Robot Mk.1A
Hiroo Iwata
Yu-ta Kimura
Hikaru Takatori
Yu-ki Enzaki
Computational focus-tunable near-eye displays
Robert Konrad
Nitish Padmanaban
Emily Cooper
Gordon Wetzstein
DC expo: FOVE
Lochlainn Wilson
Demo of Face2Face: real-time face capture and reenactment of RGB videos
Justus Thies
Michael Zollhöfer
Marc Stamminger
Christian Theobalt
Matthias Nießner
Enjoy 360° vision with the FlyVIZ
Andrade B. Guillermo
Florian Nouviale
Jérôme Ardouin
Eric Marchand
Maud Marchal
Anatole Lécuyer
FinGAR: combination of electrical and mechanical stimulation for high-fidelity tactile presentation
Vibol Yem
Ryuta Okazaki
Hiroyuki Kajimoto
Graphical manipulation of human's walking direction with visual illusion
Akira Ishii
Ippei Suzuki
Shinji Sakamoto
Keita Kanai
Kazuki Takazawa
Hiraku Doi
Yoichi Ochiai
Guidance field: vector field for implicit guidance in virtual environments
Ryohei Tanaka
Takuji Narumi
Tomohiro Tanikawa
Michitaka Hirose
HALUX: projection-based interactive skin for digital sports
Haruya Uematsu
Daichi Ogawa
Ryuta Okazaki
Taku Hachisu
Hiroyuki Kajimoto
HapticWave: directional surface vibrations using wave-field synthesis
Ravish Mehra
Christoph Hohnerlein
David Perek
Elia Gatti
Riccardo DeSalvo
Sean Keller
HapTONE: haptic instrument for enriched musical play
Daichi Ogawa
Kenta Tanabe
Vibol Yem
Taku Hachisu
Hiroyuki Kajimto
Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors
Yuta Itoh
Layered telepresence: simultaneous multi presence experience using eye gaze based perceptual awareness blending
Yamen Saraiji
Shota Sugimoto
Charith Lasantha Fernando
Kouta Minamizawa
Susumu Tachi
LiDARMAN: reprogramming reality with egocentric laser depth scanning
Takashi Miyaki
Jun Rekimoto
LightAir: a novel system for tangible communication with quadcopters using foot gestures and projected image
Mikhail Matrosov
Olga Volkova
Dzmitry Tsetserukou
Perceptually-based foveated virtual reality
Anjul Patney
Joohwan Kim
Marco Salvi
Anton Kaplanyan
Chris Wyman
Nir Benty
Aaron Lefohn
David Luebke
Phyxel: realistic display using physical objects with high-speed spatially pixelated lighting
Takatoshi Yoshida
Yoshihiro Watanabe
Masatoshi Ishikawa
Ratchair: furniture learns to move itself with vibration
Tetiana Parshakova
Minjoo Cho
Alvaro Casinelli
Daniel Saakes
Unlimited corridor: redirected walking techniques using visuo haptic interaction
Keigo Matsumoto
Yuki Ban
Takuji Narumi
Yohei Yanase
Tomohiro Tanikawa
Michitaka Hirose
VR technologies for rich sports experience
Daisuke Ochi
Akio Kameda
Kosuke Takahashi
Motohiro Makiguchi
Kouta Takeuchi
X-SectionScope: cross-section projection in light field clone image
Yoshikazu Furuyama
Atsushi Matsubayashi
Yasutoshi Makino
Hiroyuki Shinoda
Yadori: mask-type user interface for manipulation of puppets
Mose Sakashita
Keisuke Kawahara
Amy Koike
Kenta Suzuki
Ippei Suzuki
Yoichi Ochiai
ZoeMatrope: a system for physical material design
Leo Miyashita
Kota Ishihara
Yoshihiro Watanabe
Masatoshi Ishikawa
Zushiki light art: form finding and making through paper folding
Jiangmei (Mei) Wu