SIGGRAPH '16- ACM SIGGRAPH 2016 Posters
Full Citation in the ACM Digital Library
SESSION: Art & design
A study on 3D digital image applying oriental painting techniques
Yoomi Choi
ARTTag: aesthetic fiducial markers based on circle pairs
Shinichi Higashino
Sakiko Nishi
Ryuuki Sakamoto
Automatic generation of 3D typography
Suzi Kim
Sunghee Choi
Body-part motion synthesis system for contemporary dance creation
Asako Soga
Yuho Yazaki
Bin Umino
Motoko Hirayama
Charcoal rendering and shading with reflections
Yuxiao Du
Ergun Akleman
Computational swept volume light painting via robotic non-linear motion
Yaozhun Huang
Sze-Chun Tsang
Miu-Ling Lam
Escaping chair: furniture-shaped device art
Takeshi Oozu
Aki Yamada
Yuki Enzaki
Hiroo Iwata
Farewell to dawn: a mixed reality dance performance in a virtual space
Felipe Caputo
Victoria Mc Gowen
Joe Geigel
Steven Cerqueira
Quincey Williams
Marla Schweppe
Zhongyuan Fa
Anastasia Pembrook
Heather Roffe
From drawing to animation-ready vector graphics
E. Entem
L. Barthe
M.-P. Cani
M. van de Panne
Interaction with virtual shadow through real shadow using two projectors
Hiroko Iwasaki
Momoko Kondo
Rei Ito
Saya Sugiura
Yuka Oba
Shinji Mizuno
An interactive system for original necklace design
Yuki Igarashi
Tsubasa Hiyama
Kaoru Arakawa
Motion compensated automatic image compositing for GoPro videos
Ryan Lustig
Balu Adsumilli
David Newman
Multimodal augmentation of surfaces using conductive 3D printing
Caio Brito
Gutenberg Barros
Walter Correia
Veronica Teichrieb
João Marcelo Teixeira
Realistic 3D projection mapping using polynomial texture maps
Junho Choi
Jong Hun Lee
Yong Yi Lee
Yong Hwi Kim
Bilal Ahmed
Moon Gu Son
Min Ho Joo
Kwan H. Lee
The form of sound through hybrid materials
Laura Ferrarello
Kevin Walker
Vintage VR: a method of processing 19th century stereoviews for display on 21st century VR systems
Adam Schuster
Anas Salah Eddin
SESSION: Augmented and virtual realities
A modified wheatstone-style head-mounted display prototype for narrow field-of-view video see-through augmented reality
Pei-Hsuan Tsai
Yu-Hsuan Huang
Yu-Ju Tsai
Hao-Yu Chang
Masatoshi Chang-Ogimoto
Ming Ouhyoung
A tabletop stereoscopic 3DCG system with motion parallax for two users
Shinji Mizuno
Dynamic spatial augmented reality with a single IR camera
Naoki Hashimoto
Daisuke Kobayashi
GazeSim: simulating foveated rendering using depth in eye gaze for VR
Yun Suen Pai
Benjamin Tag
Benjamin Outram
Noriyasu Vontin
Kazunori Sugiura
Kai Kunze
Graphical manipulation of human's walking direction with visual illusion
Akira Ishii
Ippei Suzuki
Shinji Sakamoto
Keita Kanai
Kazuki Takazawa
Hiraku Doi
Yoichi Ochiai
Haptic wheelchair
Mike Lambeta
Matt Dridger
Paul White
Jesslyn Janssen
Ahmad Byagowi
Immersive paleoart: reconstructing dreadnoughtus schrani and remediating the science documentary for cinematic virtual reality
Valentina Feldman
Layered telepresence: simultaneous multi presence experience using eye gaze based perceptual awareness blending
Yamen Saraiji
Shota Sugimoto
Charith Lasantha Fernando
Kouta Minamizawa
Susumu Tachi
Panorama image interpolation for real-time walkthrough
Naoki Kawai
Cédric Audras
Sou Tabata
Takahiro Matsubara
PlenoGap: panorama light field viewing for HMD with focusing on gazing point
Fuko Takano
Takafumi Koike
Pseudo-softness evaluation in grasping a virtual object with a bare hand
Mie Sato
Sota Suzuki
Daiki Ebihara
Sho Kato
Sato Ishigaki
PulmonaReality: transforming pediatric pulmonary function experience using virtual reality
Andrew Jacobson
Jinsil Hwaryoung Seo
RatCAVE: calibration of a projection virtual reality system
Ari Rapkin Blenkhorn
Yu Wang
Marc Olano
Real time 360° video stitching and streaming
Rodrigo M. A. Silva
Bruno Feijó
Pablo B. Gomes
Thiago Frensh
Daniel Monteiro
Straightening walking path using redirected walking technique
Ayaka Nishi
Keisuke Hoshino
Hiroyuki Kajimoto
Synesthesia suit: the full body immersive experience
Yukari Konishi
Nobuhisa Hanamitsu
Kouta Minamizawa
Ayahiko Sato
Tetsuya Mizuguchi
ThirdEye: a coaxial feature tracking system for stereoscopic video see-through augmented reality
Yu-Xiang Wang
Yu-Ju Tsai
Yu-Hsuan Huang
Wan-Ling Yang
Tzu-Chieh Yu
Yu-Kai Chiu
Ming Ouhyoung
View interpolation for video see-through head-mounted display
Chun-Jui Lai
Ping-Hsuan Han
Yi-Ping Hung
VRCEMIG: a novel approach to power substation control
Alexandre Cardoso
Edgard Lamounier, Jr.
Gerson Flavio Mendes de Lima
Paulo Roberto do Prado
José Newton Ferreira
SESSION: Games
Adaptable game experience through procedural content generation and brain computer interface
Henry Fernandez
Koji Mikami
Kunio Kondo
Intuitive 3D flight gaming with tangible objects
Jhe-Wei Lin
Po-Wen Cheng
Chien-hung Lin
I-Chen Lin
Living the past: the use of VR to provide a historical experience
Pedro Rossa
Nicolas Hoffman
João Ricardo Bittencourt
Fernando Marson
Vinicius J. Cassol
SESSION: Mobile
AXAA: adaptive approximate anti-aliasing
Jae-Ho Nah
Sunho Ki
Yeongkyu Lim
Jinhong Park
Chulho Shin
Interactive multi-scale oil paint filtering on mobile devices
Amir Semmo
Matthias Trapp
Tobias Dürschmid
Jürgen Döllner
Sebastian Pasewaldt
Mobile virtual interior stylization from scale estimation
Shintaro Murakami
Tomoyuki Mukasa
Tony Tung
Optimized mobile rendering techniques based on local cubemaps
Roberto Lopez Mendez
Sylwester Bala
SESSION: Production
Automatic blend shape creation for facial motion capture
Victoria McGowen
Joe Geigel
Automatic dance generation system considering sign language information
Wakana Asahina
Naoya Iwamoto
Hubert. P. H. Shum
Shigeo Morishima
Bionic scope: wearable system for visual extension triggered by bioelectrical signal
Shota Ekuni
Koichi Murata
Yasunari Asakura
Akira Uehara
Dynamic frame rate: a study on viewer perception of changes in frame rate within an animated movie sequence
Kai-Lin Chuang
Enhancement of 3D character animations through the use of automatically generated guidelines inspired by traditional art concepts
Jose A. S. Fonseca
Denis Kravtsov
Anargyros Sarafopoulos
Jian J. Zhang
Enhancing character posing by a sketch-based interaction
Simone Barbieri
Nicola Garau
Wenyu Hu
Zhidong Xiao
Xiaosong Yang
Large-scale rapid-prototyping with zometool
Chun-Kai Huang
Tsung-Hung Wu
Yi-Ling Chen
Bing-Yu Chen
Non-humanoid creature performance from human acting
Gustavo E. Boehs
Milton L. H. Vieira
OpenEXR/Id isolate any object with a perfect antialiasing
Cyril Corvazier
Benjamin Legros
Rachid Chikh
Physics-aided editing of simulation-ready muscles for visual effects
Fabio Turchet
Marco Romeo
Oleg Fryazinov
Towards real-time insect motion capture
Deschanel Li
SESSION: Research
3D facial geometry reconstruction using patch database
Tsukasa Nozawa
Takuya Kato
Pavel A. Savkin
Naoki Nozawa
Shigeo Morishima
A data-driven BSDF framework
Murat Kurt
Greg Ward
Nicolas Bonneel
A fiber-level model for predictive cloth rendering
Carlos Aliaga
Carlos Castillo
Diego Gutierrez
Miguel A. Otaduy
Jorge Lopez-Moreno
Adrian Jarabo
A method for realistic 3D projection mapping using multiple projectors
Bilal Ahmed
Jong Hun Lee
Yong Yi Lee
Junho Choi
Yong Hwi Kim
Moon Gu Son
Min Ho Joo
Kwan H. Lee
Adding visual details based on low-resolution energy cascade ratios for smoke simulation
Masato Ishimuroya
Takashi Kanai
An evaluation of the relationship between impression and the physical properties of human skin
Tatsuya Matsumoto
Kensuke Tobitani
Yusuke Tani
Hiroki Fujii
Noriko Nagata
Camera calibration by recovering projected centers of circle pairs
Qian Chen
Haiyuan Wu
Shinichi Higashino
Ryuuki Sakamoto
Coded skeleton: programmable bodies for shape changing user interfaces
Miyu Iwafune
Taisuke Ohshima
Yoichi Ochiai
Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fields
Satoshi Hashizume
Kazuki Takazawa
Amy Koike
Yoichi Ochiai
Error-bounded surface remeshing with minimal angle elimination
Kaimo Hu
Dong-Ming Yan
Bedrich Benes
Estimating lighting environments based on shadow area in an omni-directional image
Masashi Baba
Kesuke Haruta
Shinsaku Hiura
Estimating skeleton from skin data for designing subject-specific knee braces
Seungbae Bang
Meekyoung Kim
Doekkyeong Jang
Sung-Hee Lee
Example-based data optimization for facial simulation
Sara C. Schvartzman
Marco Romeo
Fast, accurate and sparse, automatic facade reconstruction from unstructured ground laser-scans
K. Edum-Fotwe
P. Shepherd
M. Brown
D. Harper
R. Dinnis
Guessing objects in context
Karan Sharma
Arun C. S. Kumar
Suchendra Bhandarkar
Improving global exploration of MCMC light transport simulation
Martin Šik
Jaroslav Křivánek
Intuitive editing of material appearance
Ana Serrano
Diego Gutierrez
Karol Myszkowski
Hans-Peter Seidel
Belen Masia
Light field completion using focal stack propagation
Terence Broad
Mick Grierson
Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness
Yoshinori Dobashi
Takashi Ijiri
Hideki Todo
Kei Iwasaki
Makoto Okabe
Satoshi Nishimura
Model predictive control for robust art-directable fluids
Tuur Stuyck
Philip Dutré
Nonuniform depth distribution selection with discrete Fourier transform
Lode Jorissen
Patrik Goorts
Gauthier Lafruit
Philippe Bekaert
Optimal LED selection for multispectral lighting reproduction
Chloe LeGendre
Xueming Yu
Paul Debevec
Parallel 3D printing based on skeletal remeshing
Kuo-Wei Chen
Chih-Yuan Yao
You-En Lin
Yu-Chi Lai
Quick, unconstrained, approximate l-shape method
K. Edum-Fotwe
P. Shepherd
M. Brown
D. Harper
R. Dinnis
Ray-traced diffusion points
Henrik Lieng
Real-time 3D face super-resolution from monocular in-the-wild videos
Patrik Huber
William Christmas
Adrian Hilton
Josef Kittler
Matthias Rätsch
Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping
Chih-Fan Chen
Mark Bolas
Evan Suma
Real-time collection and analysis of 3-Kinect v2 skeleton data in a single application
Serguei A. Mokhov
Miao Song
Jonathan Llewellyn
Jie Zhang
Alexander Charette
Ruofan Wu
Shuiying Ge
Real-time rendering of high-quality effects using multi-frame sampling
Daniel Limberger
Jürgen Döllner
Relation-based parametrization and exploration of shape collections
Kurt Leimer
Michael Wimmer
Przemyslaw Musialski
Rusting and corroding simulation taking into account chemical reaction processes
Tomokazu Ishikawa
Kousaku Kamata
Yuriko Takeshima
Masanori Kakimoto
Sculpting fluids: a new and intuitive approach to art-directable fluids
Tuur Stuyck
Philip Dutré
Suggestive painterly style image generation system to satisfy user preferences
Shuhei Kodama
Tokiichiro Takahashi
Combining multiple flow fields for editing existing fluid animations
Syuhei Sato
Yoshinori Dobashi
Tomoyuki Nishita
Texture map generation for large-scale 3D reconstructed scenes
Junho Jeon
Yeongyu Jung
Haejoon Kim
Seungyong Lee
The need for interdisciplinary undergraduate research
William J. Joel
Video reshuffling: automatic video dubbing without prior knowledge
Shoichi Furukawa
Takuya Kato
Pavel Savkin
Shigeo Morishima
VisLoiter: a system to visualize loiterers discovered from surveillance videos
Jianquan Liu
Shoji Nishimura
Takuya Araki