SIGGRAPH '16- ACM SIGGRAPH 2016 Real-Time Live!
Full Citation in the ACM Digital Library
SESSION: Real-time live!
ADAM
Veselin Efremov
The afterpulse: state-of-the-art rendering on mobile GPUs
Unai Landa
Bound
Michal Staniszewski
Character shading of Uncharted 4
Yibing Jiang
Creating a live real-time performance-captured digital human
Tameem Antoniades
Gary the Gull
Tom Sanocki
ILMxLAB augmented reality experience
Kevin Wooley
Immersive augmented reality in Minutes with Meta 2
Raymond Lo
Project Tango
Eitan Marder-Eppstein
Quill: VR drawing in the production of Oculus Story Studio's new movie
Inigo Quilez
Real-time graphics in Pixar film production
Dirk Van Gelder
Real-time simulation of solids with large viscoplastic deformation
Nuttapong Chentanez
Real-time technologies of Final Fantasy XV battles
Isamu Hasegawa