SIGGRAPH '16- ACM SIGGRAPH 2016 Talks
Full Citation in the ACM Digital Library
SESSION: Too hot to handle
Wham!: building
Deadpool
's freeway chase
Will Muto
Marc-Antoine Paquin
Nico Sanghrajka
Stuart Gordon
Monique Bradshaw
Delivering doomsday the meteor FX of ice age: collision course
Dave Quirus
Matt Roach
Directed volcano getting the most out of your simulations
Gregory Ecker
Ravindra Dwivedi
Ilan Gabai
SESSION: Van Gogh would be proud
Digital painting classroom: learning oil painting using a tablet
Tuur Stuyck
Sunil Hadap
Philip Dutré
Painting with turbulence
Chuqiao Wang
Sam Wang
Robert Geist
Loving vincent: guiding painters through 64.000 frames
Lukasz Mackiewicz
Francho Melendez
SESSION: Get in shape
AutoSpline: animation controls only when and where you need them
Mark Hessler
Jeremie Talbot
SuperD: SubD modeling without subdivision
Alyn Rockwood
Kun Gao
Michael Farrell
Physical mesh data structures
Ergun Akleman
Shenyao Ke
You Wu
Mesh colors with hardware texture filtering
Cem Yuksel
SESSION: Life is shorts
The making of inner workings
Leo Matsuda
Sean Lurie
Josh Staub
Creating PIPER: pixar's latest short film
Brett Levin
SESSION: Dark hides the light
HFTS: hybrid frustum-traced shadows in "the division"
Jon Story
Chris Wyman
Sparse shadow tree
Kevin Myers
LightCraft: extract light position and information from on-set photography
Alex Suter
Dan Lobl
Victor Schutz
Brian Gee
Rendering
fast & furious
:
supercharged
in stereo for a 400ft curved screen
Rob Pieké
Luma HDRv: an open source high dynamic range video codec optimized by large-scale testing
Gabriel Eilertsen
Rafał K. Mantiuk
Jonas Unger
SESSION: Dancing trees
Art-directable procedural vegetation in disney's zootopia
Hans Keim
Maryann Simmons
Daniel Teece
Jared Reisweber
Sara Drakeley
Vegetation choreography in the good dinosaur
Olivier Soares
Thomas Moser
Frank Aalbers
Can't see the jungle for the trees
Tom Melson
The trees of
The Jungle Book
Alexander Schwank
Callum James James
Tony Micilotta
SESSION: Angry - effects salad
Sea surface visualization in world of warships
Yury A. Kryachko
Visual effects of Final Fantasy XV: concept, environment and implementation
Isamu Hasegawa
Ryota Nozoe
Teppei Ono
Masahiko Koyama
Taku Ishida
The effects of The Jungle Book
Oliver Winwood
Rob Hopper
Kai Wolter
Delicious looking ice cream effects with non-simulation approaches
Dong Joo Byun
James Mansfield
Cesar Velazquez
SESSION: Face off
ILM facial performance capture
Brian Cantwell
Paige Warner
Michael Koperwas
Kiran Bhat
Kung Fu Panda 3: mandarin lip-sync reanimation process and pipeline
Mark Edwards
Dave Walvoord
Robert Armstrong
Geoff Parkhill
Dagan Potter
Eli Bocek-Rivele
Tsun Chuen Ho
Jing Xiang Li
Kyle Wood
Shape analysis driven surface correction
Claude Levastre
As-rigid-as-possible deformation transfer for facial animation
Lucio Moser
David Corral
Doug Roble
Warping with accumulated motion vectors
Stephen A. Willey
Gregory Keech
SESSION: Icing on the cake
HairCraft: spells and incantations for digital hair
Stephen D. Bowline
Andrew A. Johnson
Ryan Gillis
Artist friendly level-of-detail in a fur-filled world
Sean Palmer
Kendall Litaker
Pyramid coordinates for deformation with collision handling
Wei-Chin Lin
Nafees Bin Zafar
Edwin Ng
Jun Zhou
Flesh, flab, and fascia simulation on zootopia
Andy Milne
Mark McLaughlin
Rasmus Tamstorf
Alexey Stomakhin
Nicholas Burkard
Mitch Counsell
Jesus Canal
David Komorowski
Evan Goldberg
SESSION: Roll the dice
Blue-noise dithered sampling
Iliyan Georgiev
Marcos Fajardo
Cache-friendly micro-jittered sampling
Arthur Dufay
Pascal Lecocq
Romain Pacanowski
Jean-Eudes Marvie
Xavier Granier
Stochastic layered alpha blending
Chris Wyman
Quantum supersampling
Eric R. Johnston
SESSION: A tall drink of water
Lapping water effects in
Piper
Vincent Serritella
Hosuk Chang
Leon J. W. Park
Ferdi Scheepers
Brett Levin
Simulating rivers in the good dinosaur
Jon Reisch
Stephen Marshall
Magnus Wrenninge
Tolga Göktekin
Michael Hall
Michael O'Brien
Jason Johnston
Jordan Rempel
Andy Lin
Spatially adaptive FLIP fluid simulations in bifrost
Michael B. Nielsen
Robert Bridson
Inside houdini's distributed solver system
Jeff Lait
SESSION: Building character
Designing an interaction with an octopus
Jeremie Talbot
Mark Piretti
Kevin Singleton
Mark Hessler
Warcraft's
durotan: hero, complex
Victor Schutz
Paul Giacoppo
Chase Cooper
Character workflow of Final Fantasy XV
Kazutaka Kurosaka
Eitaro Iwabuchi
A flexible rigging framework for VFX and feature animation
Jesus R. Nieto
Theo Facey
Sylvain Brugnot
SESSION: Brain & Brawn
Final fantasy XV: pulse and traction of characters
Noriyuki Imamura
Youji Shirakami
Kousuke Namiki
Prasert Prasertvithyakarn
Takanori Yokoyama
Youichiro Miyake
Rendering techniques of
final fantasy XV
Sharif Elcott
Kay Chang
Masayoshi Miyamoto
Napaporn Metaaphanon
SESSION: Bouncing around
Practical and controllable subsurface scattering for production path tracing
Matt Jen-Yuan Chiang
Peter Kutz
Brent Burley
Circle tracing for subsurface scattering
Benjamin Legros
Cyril Corvazier
Differential appearance editing for measured BRDFs
Apostolia Tsirikoglou
Joel Kronander
Per Larsson
Tanaboon Tongbuasirilai
Andrew Gardner
Jonas Unger
Embree ray tracing kernels: overview and new features
Attila T. Áfra
Ingo Wald
Carsten Benthin
Sven Woop
SESSION: Playing god
Constructing the underwater world of
Finding Dory
Nathan Fariss
Antony Carysforth
Procedural terrains on Pixar's
The Good Dinosaur
Lane Pertusi
Íñigo Quílez
Noah Klocek
Environment workflow of Final Fantasy XV
Hiromitsu Sasaki
Norihito Ueno
Junichi Miyajima
Eitaro Iwabuchi
SESSION: It's crowded in here!
MURE: fast agent based crowd simulation for VFX and Animation
Stephen Gustafson
Hemagiri Arumugam
Paul Kanyuk
Michael Lorenzen
Warcraft: raising a horde
Chase Cooper
Eileen Bai
Brian Paik
Victor Schutz
The Jungle Book: management, caching and preview of many animals
Marco Romeo
Ryan Chan
Je-Ren Chen
Greg Fisher
Zootopia crowd pipeline
Moe El-Ali
Le Tong
Josh Richards
Tuan Nguyen
Alberto Luceno Ros
Norman Moses Joseph
SESSION: Invited session
The technical art of uncharted 4
Waylon Brinck
Andrew Maximov
Yibing Jiang
SESSION: The 7 deadly sims
Finding hank: or how to sim an octopus
Ryan Kautzman
Bill Wise
Meng Yu
Per Karlsson
Mark Hessler
Audrey Wong
Finding particulate in Finding Dory
Daniel Chang
Aaron Conover
Stephen Gustafson
Volume modeling techniques in The Good Dinosaur
Magnus Wrenninge
Michael Rice
Making a dinosaur seem small: cloudscapes in The Good Dinosaur
Matthew Webb
Magnus Wrenninge
Jordan Rempel
Cody Harrington
SESSION: Invited session
The making of "the little prince"
Mark Osborne
SESSION: Scratching the surface
Estimating local Beckmann roughness for complex BSDFs
Nicolas Holzschuch
Anton Kaplanyan
Johannes Hanika
Carsten Dachsbacher
A practical stochastic algorithm for rendering mirror-like flakes
Asen Atanasov
Vladimir Koylazov
Practical analytic 2D signed distance field generation
Wasim Abbas
Chris Doran
Rich Evans
Roberto Lopez Mendez
GI next: global illumination for production rendering on GPUs
E. Catalano
R. Yasui-Schöffel
K. Dahm
N. Binder
A. Keller
SESSION: Organic farming
Rapid, high quality dailies with RenderFlow for
The Jungle Book
Jared Auty
Marlène Chazot
Ruben D. Hernandez
Marco Romeo
Coda: the cultural effects of queueing at Disney animation
Marc Jordan
Kevin Constantine
A fully cloud-based global visual effects studio
Jim Vanns
Aaron Carey
MapD: a GPU-powered big data analytics and visualization platform
Christopher Root
Todd Mostak
SESSION: Experience presentations: artistic VR techniques
Illustrating in VR with quill: how to approach volumetric painting
Yelena Rachitsky
Bound: modern art gaming in VR
Michal Staniszewski
SESSION: Experience presentations: creature creation
Shading Dory's new friends
Trent Crow
Jonathan Hoffman
Maria Lee
Kiki Poh
A versatile skin material for "The Good Dinosaur"
Maria Lee
Ana G. Lacaze
SESSION: Experience presentations: the art & science of immersion
Bringing Google earth to virtual reality
Dominik Käser
Evan Parker
Matthias Bühlmann
Rendering challenges in quill: a VR sketching tool
Inigo Quilez
Qt 3D: a data-driven renderer for mortals
Sean Harmer
SESSION: Experience presentations: make it so
Making: an interdisciplinary assistive technology project
Susan Reiser
Rebecca Bruce
Jackson Martin
Brent Skidmore
MiragePrinter: interactive fabrication on a 3D printer with a mid-air display
Junichi Yamaoka
Yasuaki Kakehi
The hive: a human and robot collaborative building process
Lauren Vasey
Tovi Grossman
Heather Kerrick
Danil Nagy
SKUID: sketching dynamic drawings using the principles of 2D animation
Rubaiat Habib Kazi
Tovi Grossman
Nobuyuki Umetani
George Fitzmaurice
SESSION: Experience presentations: production for VR
"Kanju": integrating HCI to tell better stories in immersive environments
Stephanie Riggs
Jungle book "through Mowgli's eyes - kaa virtual reality experience"
Joe Farrell
SESSION: Experience presentations: smart cities
Hyperlocal information landscapes: how materialism of information can shift physical urban experiences
Anijo Mathew
Have we found the key to the smart community?
Thomas P. Keenan
SESSION: Experience presentations: emerging technologies experience presentations
SESSION: Agents of change: creation of VR for health and social gain
Voxel bay: VR as a distraction for pediatric pain
Alice Grishchenko
John Luna
Jeremy Patterson