SA '16- SIGGRAPH ASIA 2016 Technical Briefs
Full Citation in the ACM Digital Library
SESSION: Deformation and simulation
Anisotropic surface based deformation
Matteo Colaianni
Christian Siegl
Jochen Süßmuth
Frank Bauer
Günther Greiner
Smoothly deformable spheres: modeling, deformation, and interaction
Daniel Schmitter
Pablo García-Amorena
Michael Unser
Semantically-aware blendshape rigs from facial performance measurements
Wan-Chun Ma
Mathieu Lamarre
Etienne Danvoye
Chongyang Ma
Manny Ko
Javier von der Pahlen
Cyrus A. Wilson
A combining method of fluid animations by interpolating flow fields
Syuhei Sato
Yoshinori Dobashi
Tomoyuki Nishita
Physics based boiling bubble simulation
Yi Gu
Yee-Hong Yang
SESSION: Rendering
Z
2
traversal order for VR stereo rendering on tile-based mobile GPUs
Jae-Ho Nah
Yeongkyu Lim
Sunho Ki
Chulho Shin
Efficient surface diffraction renderings with Chebyshev approximations
Daljit Singh J. Dhillon
Abhijeet Ghosh
Multi bounding volume hierarchies for ray tracing pipelines
Timo Viitanen
Matias Koskela
Pekka Jääskeläinen
Jarmo Takala
Neural network ambient occlusion
Daniel Holden
Jun Saito
Taku Komura
View-space meta-ball approximation by depth-independent accumulative fields
Tian-Chen Xu
En-Hua Wu
SESSION: Style transfer and learning
Lighting transfer across multiple views through local color transforms
Qian Zhang
Pierre-Yves Laffont
Terence Sim
Automatic generation of large-scale handwriting fonts via style learning
Zhouhui Lian
Bo Zhao
Jianguo Xiao
Deep patch-wise colorization model for grayscale images
Xiangguo Liang
Zhuo Su
Yiqi Xiao
Jiaming Guo
Xiaonnan Luo
Face texture synthesis from multiple images via sparse and dense correspondence
Shugo Yamaguchi
Shigeo Morishima
Blending texture features from multiple reference images for style transfer
Hikaru Ikuta
Keisuke Ogaki
Yuri Odagiri
SESSION: Geometry and shape analysis
Construction and visualization of branched covering spaces
Sanaz Golbabaei
Lawrence Roy
Prashant Kumar
Eugene Zhang
Rendering kaleidoscopic scenes using orbifold theory
Francis Williams
Eugene Zhang
Tensor field design in volumes
Jonathan Palacios
Chongyang Ma
Weikai Chen
Li-Yi Wei
Eugene Zhang
Quantitative analysis of saliency models
F. P. Tasse
J. Kosinka
N. A. Dodgson
Horizon measures: a novel view-independent shape descriptor
Eugene Zhang
Vivek Jadye
Christine Escher
Peter Wonka
Yue Zhang
Xiaofei Gao
SESSION: Display and scene analysis
Stray-light compensation in dynamic projection mapping
Christian Siegl
Matteo Colaianni
Marc Stamminger
Frank Bauer
Joint depth map interpolation and segmentation with planar surface model
Shibiao Xu
Longquan Dai
Jiguang Zhang
Jinhui Tang
G. Hemanth Kumar
Yanning Zhang
Xiaopeng Zhang
A low cost holographic display
Mark Green
Display tracking using blended images with unknown mixing ratio as a template
Akifumi Goto
Shingo Kagami
Koichi Hashimoto
Video stitching for handheld inputs via combined video stabilization
Tan Su
Yongwei Nie
Zhensong Zhang
Hanqiu Sun
Guiqing Li
SESSION: Sketch-based interface and user interaction
A multi-level sketch-based interface for decorative pattern exploration
Yilan Chen
Hongbo Fu
Kin Chung Au
Hand-posture-augmented multitouch interactions for exploratory visualization
Peng Song
Xiaoqi Yan
Wooi Boon Goh
Alex Qiang Chen
Chi-Wing Fu
Model-driven sketch reconstruction with structure-oriented retrieval
Lei Li
Zhe Huang
Changqing Zou
Chiew-Lan Tai
Rynson W. H. Lau
Hao Zhang
Ping Tan
Hongbo Fu
SESSION: System design and applications
VPET: a toolset for collaborative virtual filmmaking
Simon Spielmann
Andreas Schuster
Kai Götz
Volker Helzle
Rigging the oceans of Disney's "Moana"
Jonathan Garcia
Sara Drakeley
Sean Palmer
Erin Ramos
David Hutchins
Ralf Habel
Alexey Stomakhin
System for matching paintings with music based on emotions
Taemin Lee
Hyunki Lim
Dae-Won Kim
Sunkyu Hwang
Kyunghyun Yoon