SA '16- SIGGRAPH ASIA 2016 Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

Full Citation in the ACM Digital Library

SESSION: Spotlight paper presentations

ISSv3: from human motion in the real to the interactive documentary film in AR/VR

ZoeMatrope for realistic and augmented materials

See-through light field displays for augmented reality

The diffractive achromat full spectrum computational imaging with diffractive optics

PiGraphs: learning interaction snapshots from observations

Evaluating physical quantities and learning human utilities from RGBD videos

Towards VR and AR enhancement: light field display with mid-air interaction

Analyzing visual attention via virtual environments

Aerial interaction with femtosecond laser induced plasma

SESSION: Oral paper presentations

LumiSpace: a VR architectural daylighting design system

A virtual reality platform for dynamic human-scene interaction

Effects of avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems

Joint labelling and segmentation for 3D scanned human body

Automatic skeleton generation using hierarchical mesh segmentation