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June 25, 2020

The 25th International Web3D Conference: CALL FOR PAPERS AND POSTERS

The Web3D 2020 Conference is exploring 3D in a Hyperconnected World!  Web3D is celebrating its 25th Anniversary this year.  As we see an explosion of interactive 3D content on the Web with WebGL now widely supported by browsers, tools such as X3D, X3DOM, X_ITE, three.js, glTF, and A-Frame are widely being adopted. Anyone can create Web3D content for virtually any domain or application, including commercial game engines such as Unity, Unreal, and Castle Game Engine as they offer ways to integrate open specifications and Standard formats in their applications.

This year’s conference has been organized by Web3D Consortium and Korea Computer Graphics Society, and they decided early in 2020 as the pandemic gripped the world to move the conference to a virtual setting and with the goal of pioneering connectedness in the new normal.  The team believes the Conference can provide the entire 3D computer graphics community with a quality program and offer exposure to this discipline when we work together as a community to collaborate and innovate on Web3D initiatives. The Conference is working and reaching out to connect to every SIGGRAPH community and enabling them to expose 3D, via the Web.   Information about the Call for Papers and Posters can be found at: http://2020.web3dconference.org and http://www.web3d.or.kr.

Important Dates:

  • 27 July 2020: Deadline for authors’ submission of papers (manuscripts for review, not just abstracts) to EasyChair; with no extensions. The paper review process starts immediately
  • 07 September 2020: Final decision on acceptance/rejection of papers and posters, with notification of authors.
  • 21 September 2020: Deadline for authors of accepted papers and posters to submit final ‘camera-ready’ manuscripts.
  • 13- 17 November: The 25th International Web3D Virtual Conference

For Web3D application developers: novel technologies, tools, middleware:

  • VR/AR/MR/XR
  •  3D content creation and modelling, 3D content scanning/reconstruction/printing
  • Novel APIs, toolkits, and frameworks for 3D Web and associated application domains
  • AI on Web 3D
  • Human modeling on Web 3D
  • Cloud-based rendering and services for large-scale models, animations, and virtual worlds
  • Streaming, compression, and transmission of 3D content
  • Virtual humans, avatars, and complex reactive characters
  • Motion capture for composition and streaming of behaviors and expressions
  • HTML5 3D, WebGL, glTF, and other languages that support the 3D Web

For domain experts: new platforms, standards, capabilities:

  • Algorithms for shape modeling, compression, optimization, analysis, and processing
  • Novel APIs, toolkits, and frameworks for 3D Web and associated application domains
  • Semantic Web for 3D objects and scenes
  • X3D application examples

For Web3D users:

  • Multi-modal 3D interaction paradigms including spatial UI, gesture and voice
  • Visual analytics based on 3D Web technologies
  • Diffusion and adoption of 3D Web technologies, comparative studies, historical perspectives, WWW integration
  • Novel interactive 3D Web applications in all areas and sectors such as entertainment, education, training, cultural heritage, medicine, military, smart-manufacturing / industry 4.0, information and data visualization, science, geographic information systems (GIS), digital globes, subsurface exploration and mining, integrated marine data management and visualization, Smart city building information modeling (BIM), and architecture
  • Web3D/Mobile 3D applications and usability studies, navigation performance, immersion impact

The accepted papers and poster summaries will be published in the Web3D 2020 Conference Proceedings, available in the ACM Digital Library , and submitted for indexing in Thomson Reuters/ISI Web of Science, DBLP and Scopus.

ACM SIGGRAPH, Call for Papers, Conference, Web3D

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