SIGGRAPH is the world’s largest, most influential annual conference and exhibition in computer graphics and interactive techniques. Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity, and three days of commercial exhibits displaying the industry’s latest advances.
Whether or not you’ll be joining us at SIGGRAPH 2018, you can access much of the conference content online. It has been made publicly available by ACM SIGGRAPH as a service to the computer graphics community.
Downloadable Content
SIGGRAPH 2018 content includes technical papers, presentations, posters, course materials, videos and more. These materials can be accessed and downloaded a number of ways.
In the ACM Digital Library
The ACM Digital Library is a research, discovery and networking platform that contains the full-text collection of all ACM publications, including journals, conference proceedings, technical magazines, newsletters and books. SIGGRAPH 2018 content is available for free in the ACM Digital Library for a one-month period that began two weeks before the conference, and will end a week after it concludes. To locate SIGGRAPH content in the Digital Library, search for “SIGGRAPH 2018 [program name]” or “SIGGRAPH 2018.”
Via Open Access Links
Beginning in 2015 all ACM SIGGRAPH content presented is free in the ACM Digital Library. ACM SIGGRAPH has made SIGGRAPH conference content available at no cost through the open access links on SIGGRAPH.org.
Streaming Video and Recordings
A number of SIGGRAPH 2018 sessions will be live-streamed on YouTube and Facebook. Visit the SIGGRAPH 2018 live-streaming page for more details. Links will be live once streaming begins.
Sessions:
Sunday, 12 August
10:45 AM – 12:15 PM
Color Mavens Advise on Digital Media Creation and Tools (Panel)
11:30 AM – 12:30 PM
CG in Australasia (ACM SIGGRAPH Theater)
2 – 3:30 PM
Deep Learning: A Crash Course (Course)
2 – 3:30 PM
SIGGRAPH in Japanese and Japan CG Showcase (ACM SIGGRAPH Theater)
4:30 – 5:30 PM
SIGGRAPH for Beginners (ACM SIGGRAPH Theater)
6 – 8 PM
Technical Papers Fast Forward (Technical Papers)
Monday, 13 August
9 – 10:30 AM
Opening Ceremony and Awards Presentation
10:45 AM – 12:15 PM
VR@50: Celebrating Ivan Sutherland’s 1968 Head-Mounted 3D Display System (Panel)
11 AM – 12 PM
CG in Asia (ACM SIGGRAPH Theater)
12 – 1:30 PM
ACM SIGGRAPH Cartographic Visualization (Birds of a Feather)
12:30 – 1:30 PM
Meet the Candidates (ACM SIGGRAPH)
2 – 3:15 PM
Keynote Address with Rob Bredow
3:45 – 5:15 PM
ACM SIGGRAPH Awards Talks
4 – 5:00 PM
Origin of SIGGRAPH: History of Innovation, Community and Creative Expression
4 – 6 PM
NVIDIA Special Event with Jensen Huang
6 – 8:00 PM
The Legacy of Sutherland
Tuesday, 14 August
9 AM – 12:15 PM
Introduction to DirectX Raytracing (Course)
10:00 AM – 12:00 PM
Cesium: 3D Globes on the Web (Birds of a Feather)
12 – 1:00 PM
CG in Canada (ACM SIGGRAPH Theater)
1 – 2:00 PM
Women in CG (ACM SIGGRAPH Theater)
2 – 3:30 PM
Thesis Fast Forward (ACM SIGGRAPH Theater)
3:30 – 4:30 PM
Leveraging Incentives in Animation, VFX & Film (ACM SIGGRAPH Theater)
3:45 – 5:15 PM
Tripping the Light VR Talk Session (Talks)
4:30 – 6:00 PM
CG in Latin America (ACM SIGGRAPH Theater
6 – 7:45 PM
Real-Time Live!
Wednesday, 15 August
9 – 10:30 AM
Fluids 2: Vortex Boogaloo Session (Technical Papers)
9 – 11:00 AM
ACM SIGGRAPH Chapters Fast Forward (ACM SIGGRAPH Theater)
2 – 3:30 PM
The Present and Future of Real-Time Graphics for Film, Games, Production (Panel)
3 – 4:00 PM
Leveraging Incentives in VR / AR (ACM SIGGRAPH Theater)
Thursday, 16 August
2 – 3:30 PM
Ohooo Shiny! Session (Talk Session)
Co-Located Event Content
Sponsored and co-sponsored conference content is freely available through open access links on SIGGRAPH.org.
Translated Content
Audio guides produced by the ACM SIGGRAPH International Resources Committee (IRC) provide translated descriptions of the Art Gallery, Emerging Technologies, the Studio and the VR Village — offering 8 to 10 different language options for each exhibit. Scan the QR code on each contributor’s sign and listen to the description of the work in another language.
On-Site Content for Attendees
When attendees check in at the Vancouver Convention Centre, they will each receive a booklet detailing the schedule of events at the conference. For the full SIGGRAPH experience, attendees should also download the official conference app and the ScavengerAR conference game (unless they don’t like free swag and prizes). If you want to plan your schedule ahead of arriving onsite, check out the Advance Program and the Schedule-at-a-Glance.
The Conference App
The fastest way to identify the sessions, exhibits, presentations and events happening at the conference is to install the SIGGRAPH 2018 mobile app. The SIGGRAPH 2018 website even offers a handy guide for customizing your conference schedule based on your interests.
ScavengerAR Augmented Reality Conference Game
SIGGRAPH ScavengeAR is a mobile augmented reality game created just for SIGGRAPH 2018. The app is available for Android and Apple devices and can be played during the conference. Players will scan special markers to summon hidden creatures called “Sigglets” to unlock badges and earn rewards, such as SIGGRAPH merchandise and other surprises! You can download the app via the Apple App Store and the Android Download – COMING SOON.
SIGGRAPH 2018 will take place in the Vancouver, BC, Canada, from August 12 through August 16.
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