Reflectance & Subdivision
Full Conference One-Day Full Conference
Friday, 12 December
15:45 - 18:00
Room 303, 304, 305
Session Chair: Kun Zhou
Practical Modelling and Acquisition of Layered Facial Reflectance
A practical method for modelling layered facial reflectance from a modest number of photographs recorded from a single viewpoint.
Abhijeet Ghosh
Paul Debevec
Tim Hawkins
Pieter Peers
Sune Frederiksen
USC Institute for Creative Technologies
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
A layered, heterogeneous, spectral reflectance model for acquiring and rendering the appearance of human skin. The model measures appearance via a novel acquisition method that uses multi-spectral photographs.
Craig Donner
Columbia University
Tim Weyrich
University College London
Eugene d'Eon
NVIDIA Corporation
Ravi Ramamoorthi
Columbia University
Szymon Rusinkiewicz
Princeton University
Phong Tessellation
The Phong Tessellation is a geometric version of the Phong normal interpolation to improve the visual continuity of meshes with a local curved displacement, adapted to current and next-generation GPUs.
Tamy Boubekeur
Marc Alexa
Technische Universität Berlin
Subdivision Shading
Rendering subdivision surfaces using normals generated by subdivision.
Marc Alexa
Tamy Boubekeur
Technische Universität Berlin
Real-Time Reyes-Style Adaptive Surface Subdivision
An efficient and real-time Reyes-like surface subdivision (split/dice) using modern GPGPU techniques that subdivides complex models to subpixel accuracy in a few milliseconds.
Anjul Patney
John Owens
University of California, Davis